all 10 comments

[–]Scriptease84 1 point2 points  (1 child)

Gratz, a tip for underleveled whelps, don't waste them on Rag in the beginning! Instead before major domo and after the first sons of flame put them below the towers to get them back after the flame waves. It helps a lot!

[–]curi[S] 1 point2 points  (0 children)

Yeah I was keeping eggs on all towers we controlled.

For Majordomo, if you drop eggs in the right place, you can get an egg so close to him that his flamewave misses over and over and you can kill him for just 6 gold (whelps + safe) if nothing else spawns in the area for a while. Works sometimes. There's also an egg position where he only triggers one egg at a time so it takes 6 shots to trigger and clear all 3 eggs and safe pilot does a ton of damage during that time. I can't get the egg positioning reliably but once I improved at it I stopped using worgen or maiev to damage domo much. I think in my victory I got a very quick majordomo kill and we had only taken one tower. In some games I'd get majordomo low and then start putting whelps on our towers before finishing him off. I wasn't always sure when it was best to finish him or wait but I'd try to judge how much of my partner's army I would kill off by finishing domo. You can't always control it though, if you get the right egg positioning he can just die.

I swapped out worgen for bandits. I was trying no bandits because I found a lot of my partners (especially the good players I was more likely to win with) had their own bandits. I ended up using bandits anyways because I didn't have anything else really good to put there and thought I should focus on a supporting role and having 1 gold cycle helped me spam more core hounds even when I didn't need them to get the chest.

[–]Scriptease84 1 point2 points  (7 children)

Also core hounds rock vs Rag I run them too on my main :D

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[–]stsmurf 1 point2 points  (5 children)

What's your strat with them on rag? Do you split them?

[–]Scriptease84 1 point2 points  (4 children)

The strategy is basically split them in the back, always defend and try to push in overtime. Then play the hounds from the top right or top left tower and push his health bar all the way from the beginning of phase 2 to death while playing AOW to soak living bombs. 3 Drakki and 4 hounds nuke him in like 45 seconds, if it is not overtime yet i split them in the back before the waves (when domos dies, beginning p2 and beginning p3)

It can really carry well because the hounds balance out the weak side with constant revives

[–]curi[S] 1 point2 points  (3 children)

The strong and weak side is interesting. Too many people just wanted to push one lane and have me push the other. On Maiev, I only did well with people who realized my unbounds and split corehounds were not meant for focusing one lane. My partner needed to adapt and put stuff in both lanes. Even with a good player who did that, the lanes were still somewhat uneven so yeah core hounds get a lot of revives.

I considered sending corehounds forward to the chest and then toggling the direction arrow repeatedly to keep one stuck there to revive the other, but I was usually too busy and barely tested that. You can also send the corehounds to the chest and still split them with the arrow (and sometimes they even split themselves with no arrow presses if you place them dead center in the middle of the deploy zone).

[–]Scriptease84 1 point2 points  (2 children)

I have bandits for chest and banshee to steal the hounds trying to take it more doggies!!

[–]curi[S] 0 points1 point  (1 child)

Yeah me too. The chest and corehounds often spawn around the same time. Also can get molten giant with banshee sometimes. Sometimes I managed to send a long range banshee from my main base to the first tower to take a high health molten giant there successfully :D

If banshee isn't available when enemy hound spawns near the chest, you can send 2 hounds forward to kill it and still split them after with arrow toggling.

[–]Scriptease84 1 point2 points  (0 children)

I always split them in the back and let them walk slowly up i do the arrows to keep bandits there longer

[–]curi[S] 0 points1 point  (0 children)

Neat. I considered core hounds with my drak but thought they'd be too expensive. Also ancient of war makes sense. I did see some giant living bombs in some games.